#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QString>

//设置宽高配置
const int GAME_WIDTH = 390;
const int GAME_HEIGHT = 570;

//关卡数量
const int LEVEL_COUNT = 20;


//添加窗口体的图标
const QString IMG_GAME_ICON = ":/res/Coin0001.png";

//背景图片
const QString IMG_BG_MAINSCENE =":/res/MenuSceneBg.png";
const QString IMG_BG_LEVELSCENE =":/res/PlayLevelSceneBg.png";
const QString IMG_BG_GAMESCENE =":/res/OtherSceneBg.png";

//
const QString IMG_GAME_TITLE = ":/res/Title.png";
const QString IMG_LEVEL_ICON = ":/res/LevelIcon.png";

//按钮图片
const QString BMG_START_GAME = ":/res/MenuSceneStartButton.png";
const QString BMG_BACK_NORMAL = ":/res/BackButton.png";
const QString BMG_BACK_PRESSED = ":/res/BackButtonSelected.png";

//游戏
const QString IMG_BOOER_NODE = ":/res/BoardNode.png";
const QString IMG_LEVEL_COMPLETE = ":/res/LevelCompletedDialogBg.png";

//音效
const QString SOUND_BACK_BUTTON = ":/res/sound/BackButtonSound.wav";
const QString SOUND_COIN_FLIP = ":/res/sound/ConFlipSound.wav";
const QString SOUND_LEVEL_WN = ":/res/sound/LevelWinSound.wav";
const QString SOUND_TAP_BUTTON = ":/res/sound/TapButtonSound.wav";








#endif // GAMECONFIG_H
